COMPUTING FINDS ITS WAY INTO EVERY SPHERE OF LIFE AND OUR CAMPUS WIDE NETWORK OF 160 MEGABITS HAS ENABLED PUPILS EASY ACCESS TO THE INTERNET.
Computing is captivating and aims to ignite imagination and creativity. From Nursery upwards pupils are exposed to computing skills that have a significant effect on their day -to -day life. The use of iPads in the classroom by the Year 6, 7 and 8 students has made it easier to stretch our teaching beyond ICT to Computing skills that give them an edge in the digital world. Such skills include computer programming, animation, video editing, filming, 3D Modelling and Robotics.
In the Early Years and Lower School pupils will have a 45 minute timetabled computing lesson gaining experience in using a PC, learning how to use a wide variety of software in order to solve problems and complete projects. Our youngest pupils earn basic control technology using a Logo program and will experiment with programming using Beebots as well as Floor Turtles. Skills such as coding and programming enter the curriculum from Year 3.
In the Upper School 20 new iMACs were introduced to the Senior Computing Room. Here our pupils are engaged in mainly cross-curricular projects that are aimed at enhancing their already acquired computing skills in research based projects. Pupils design simple websites, computer games, stop motion animation and 3D Models. Coding is an integral part of the Computing Curriculum.
AN ESSENTIAL ELEMENT OF THE COMPUTING CURRICULUM INVOLVES TEACHING OUR PUPILS HOW TO USE A COMPUTER SAFELY, CREATIVELY AND AS A TOOL TO LEARN. TEACHING INTERNET SAEFTY, E-SAFETY AND CYBER BULLYING PREVENTION HAS ITS PLACE BOTH IN THE CLASSROOM AS WELL AS DOVE-TAILING WITH PASTORAL CARE AND SAFE-GUARDING REQUIREMENTS.